🎉 The School of Cities is excited to announce the winners of its first ever app development competition. 🎉
1st Place: VolunteerSphere
Volunteer Sphere transforms volunteering into an exciting experience by using a map-based interface where users can discover local opportunities, sign up, and earn points for completing tasks. With special missions and a leaderboard, the app gamifies community involvement, making it fun and rewarding. Admins can also post events, track participants, and help users build their experience across various settings, encouraging long-term engagement and growth.
Team Members: Vaibhav Lakshmi Santhanam, Tara Jorjani, Keerthiha Baskaran, Ashtian Dela Cruz, Matthew Wyne Wu, Bahar Oya Chidem
2nd Place (Joint Winner): EventNest
EventNest serves as a centralized hub for students at the UofT St. George campus to easily discover and engage with extracurricular events. By aggregating real-time event information, the app simplifies the process of finding activities that match students’ interests, helping them engage in the campus community.
Team Members: Derek Yi, Kevin Li Chen, Eryka Shi-Shun, Grace Leung
2nd Place (Joint Winner): ReWild It
Rewild it is a platform to organize, collaborate and inspire grassroots rewilding initiatives within local communities across Toronto. Users contribute to a collaborative map of Toronto, where regions with potential for rewilding can be marked with a relevant photo and information as part of a new “rewilding project”. A discussion board is created for each project so that users can discuss the best approaches for rewilding the area, and projects are tracked via a high-level timeline, which documents progress and facilitates high-level engagement.
Team members: Harvey Donnelly, Ewan Jordan
Runners-up: HotSpot
HotSpot improves civic engagement by creating a platform that transforms everyday activities into rewarding experiences. Through its gamified challenges, users are encouraged to explore their cities and local neighborhoods, promoting both touristy and hyperlocal discoveries.
Team Members: Lu-Wai Wong, Carina Rastarhuyeva, Razeen Ali
Runners-up: Co:nnect
A mobile app that uses augmented reality (AR) to engage youth in active community participation and alleviate loneliness. Through Gamification, our application plans to transform social gatherings into immersive experiences by combining location-based AR technology with civic engagement.
Team Members: Ido Ben Haim, Sarah Kim, Jesse Han
About the competition
The goal of this competition was to design a mobile application or website aimed at improving and fostering civic engagement in youth (ages 15–24).
Across Canada, loneliness in youth has become a significant issue, with nearly a quarter of those aged 15–24 reporting that they always or often feel lonely (Statistics Canada, 2021). This loneliness can take a toll on mental health and overall well-being, reducing one’s quality of life.
One of the best ways to address the challenge of loneliness is through improving civic engagement—getting youth more involved and connected with the cities and communities they are a part of.
Civic engagement has many other benefits too. It can ensure youth perspectives are more represented on key political issues like climate change and education. It can result in neighbourhoods that better reflect youth mobility and cultural interests. And early civic engagement can lead to continued civic engagement throughout life.
“Civic engagement” can mean several different things, such as:
- Taking part in a protest or other political activity
- Being part of a cultural or community organization
- Contributing to improving public space and the local environment
- Creating public art
- Volunteering with local organizations
- Welcoming refugees and new immigrants
And much more… The competition was particularly interested in apps that engage youth with their neighbourhoods and cities.
The School of Cities App Development Competition was held in collaboration with the University of Toronto’s MADLab, a facility dedicated to accelerating mobile software development at the university, and made possible with support from the Power Corporation of Canada.
Competition timeline
- December 20: Competition opens, proposals accepted
- February 12, 12:30 to 1:30 PM: Competition mixer – attend an online mixer to learn more about the competition and meet some potential teammates.
- March 15: Proposal deadline
- Early April: Five teams will be selected to continue in the competition and develop their apps.
- May – August: Skill development workshops to be held & feedback sessions with youth organizations (dates TBD)
- June 30: Prototypes / progress update due
- August 31: Final submissions due
- Mid September: Winning teams announced
- September onward: Continued work with the winning team(s) to further develop their app.
Proposal evaluation
Proposals were evaluated based on the following criteria:
- Originality: Does the proposed product offer a new service that is not already offered by an existing application or website?
- Overall quality of submission: Is the proposal well written? Does it demonstrate attention to detail and address all the requirements?
- Feasibility: How likely is it that the proposed product can be developed with the timeframe and resources available?
- Potential for impact & engagement: How likely is it that the proposed product will have a high impact and address youth civic engagement? Is it clear why a user would want to use the product?
Multi-disciplinary teams are highly encouraged and will receive additional consideration when the five teams are being selected.
Winning prizes & funding
Prize earnings will be provided in September, 2024
- 1st place: $8,000. Additional funding for continued development (amount TBD).
- 2nd place: $5,000
- 3rd place: $4,000
- Runners up: $500 each (x2).
Initial proposal funding: $700 per team (April 2024)
*5 teams with successful proposals selected will receive initial funding to assist in their product development
Mid-term progress funding: $800 per team (June 2024)
*Each of the 5 teams will receive additional funding in June, 2024, contingent on demonstrating sufficien
This competition was made possible thanks to the generous support of Power Corporation of Canada.